Apostate Verity — Beginner's Guide

Apostate Verity is a 2D Souls-like where you play a battle nun, Verity, wielding a long cross-bladed pole-axe. It's hard on purpose. This guide gets you through your first run of the free web demo (build v0.1.00) without the frustration.

Heads up: the web demo is an early, short, English-only build. It's enough to learn the combat feel; the Windows demo is more current. Both are free and official from KitDa Games.

How to start

  1. Open the Play Online page and let the build load (it's a sizeable Unity WebGL game — give it a minute).
  2. On the title screen, choose New Game (confirm with Enter or a click).
  3. You begin at a bonfire-style checkpoint in a dark, rocky forest. A short tutorial banner shows your core controls.

The controls you need first

  • Move: A / D (full WASD bound)
  • Jump: K
  • Dodge / roll: L — your single most important survival tool
  • Attack: J (next to jump and dodge)

A gamepad works too. See the full controls page for details and remapping.

How to actually survive (Souls-like fundamentals)

  • Patience beats aggression. Watch an enemy do its full attack before you commit. Souls-likes punish greed.
  • Dodge through attacks, don't run from them. A well-timed roll (L) slips past the hit and lets you punish during recovery.
  • Your pole-axe is slow but reaches far. Use the range: poke from just outside the enemy's swing, then back off.
  • One or two hits, then reset. Don't get greedy with long combos — recovery frames get you killed.
  • The bonfire is your anchor. It's a safe reset point. Expect to die and learn; that's the genre, not a mistake on your part.
  • Read the arena. Note ledges and gaps — falling and environmental hits hurt as much as enemies.

The attack-icon system (the most important thing to learn)

Apostate Verity isn't a "block everything" game. Just before an enemy attack lands, an icon flags how you're allowed to respond — and getting it wrong gets you hit:

  • Some attacks can't be dodged — you have to block or parry them.
  • Some attacks can't be parried — block or dodge instead.
  • Purple attacks must be dodged. You can't block or parry your way out of a purple-flagged hit, so roll through it on reaction. The first time a purple attack connects, the demo shows a quick tutorial — pay attention to it. The Tree Boss's purple projectile is the classic example (see the boss guide).

The whole game is reading that cue and picking block, parry, or dodge in the split second before impact. Stop panic-rolling: hold guard on the safe swings, and save your dodge for the attacks that demand it.

First-run checklist

  • ✅ Play on a desktop browser (mobile can't handle the controls — and there's no real mobile/APK version).
  • ✅ Use a controller if you have one — the dodge-attack rhythm feels better on a pad.
  • ✅ Turn the volume up; audio cues telegraph attacks.
  • ✅ Accept that early deaths are how you learn enemy patterns.

Want more?

Once you're comfortable moving and dodging, read the boss guide for how to approach the demo's tougher fights. For the latest content and the full game's development, follow KitDa Games on their official itch.io page.

Play the web demo → Boss guide →

⚠ Mature content — 18+ only. Unofficial fan resource, not affiliated with KitDa Games.